XCP

XCP Creative Platform

AI builds. Xbox executes.XCP verifies.

Create software from an idea, adapt an existing project, or evolve it across new versions. XCP turns the result into a deterministic project, runs it on real Xbox hardware, and returns structured evidence for the next iteration.

XCP Studio

From an idea to real execution — in one workspace.

XCP Studio brings creation, source adaptation, project evolution, Xbox playtesting and structured evidence into one coherent development environment.

XCP Studio project library and guided workspace operating on one authoritative project.
One project authority across Guided, Expert and agent workflows.

Guided editing, expert source access and AI agents operate on the same authoritative project.

The lifecycle

Generation was only the first step.

Most AI coding tools stop when the files are written. XCP continues through validation, execution, observation, correction, versioning and rollback on real hardware.

  1. 01Idea or repository
  2. 02AI agent + XCP Studio
  3. 03Editable XCP project
  4. 04Deterministic build
  5. 05Real Xbox execution
  6. 06Observation + evidence
  7. 07Correct · adapt · evolve

The loop closes. What the console reports becomes the input to the next correction, and the correction is machine-readable, so an agent can act on it without a human translating a stack trace first.

Create · Adapt · Evolve

Three ways to reach the same lifecycle.

Whichever way a project starts, what reaches the console is an ordinary XCP project — validated, versioned and reversible in the same way.

DECLARED CAPABILITIES NOTHING UNDECLARED IS ADMITTED

idea → ordinary XCP project

Create from an idea

A person or an AI agent can author an ordinary XCP project from zero, validate it, run it on Xbox, observe the result and correct structured failures without using a separate privileged path.

Demonstrated with a game and a utility created by a repository-independent agent.

Measured on Xbox Evidence
EXTERNAL SOURCE HOST PROFILE EVERY ELEMENT GETS ONE DISPOSITION

semantic model → editable XCP project

Adapt existing software

XCP observes an external project, derives its structure and semantics, reconciles them with the measured Xbox host profile and produces an ordinary, editable XCP project.

Demonstrated with a real Godot 2 project executed through the complete Xbox lifecycle.

Measured on Xbox How it works
BASE REVISION NEW REVISION REUSED · REBUILT · OVERLAYS PRESERVED

new revision → new reversible version

Evolve without starting again

When the original source changes, XCP can compare revisions, reuse unchanged outputs, rebuild affected parts, preserve explicit local decisions and create a new reversible project version.

Demonstrated through an exact update and rollback across two real source revisions.

Measured on Xbox How it works

XCP admits bounded interactive software, not one genre:

  • Games
  • Interactive scenes
  • Utilities
  • Simulations
  • Educational experiences
  • Visual experiments

Proof of the platform

Two ways in. One verified lifecycle.

Software can start as an idea or as an existing codebase. Either way it becomes an ordinary XCP project, and every project takes the same path from there.

  • IdeaCreateXCP project
  • SourceAdaptXCP project

Create

Created from an idea

An AI-driven, human-directed workflow built an interactive arena shooter from zero and brought it to real execution on retail Xbox hardware in Developer Mode.

Core Siege, an arena defense shooter built through an AI-driven workflow, running on Xbox.
Core Siege — built through the Forge Protocol workflow and executed on Xbox.

The Forge Protocol runtime work is one of the foundations the XCP Creative Host is built on. Core Siege ships as its own signed package; it is not presented here as an XCP creative project.

Adapt

Adapted from real source

XCP observed an existing Godot project, derived its structure and semantics, and produced an ordinary XCP project that completed the Xbox lifecycle.

Minilens adapted from Godot 2 source and executed through the XCP Xbox lifecycle.
Minilens v1.2 — adapted from authorized Godot 2 source and executed through XCP.

Measured as playable with degradation. Full source equivalence is not claimed. Minilens is the work of its authors, used under GPL-3.0-or-later as an adaptation subject.

Whether created or adapted, an XCP project can continue to evolve across new source revisions and local decisions. See how evolution works.

XCP Studio

One project. Three ways to work.

Guided editing, expert source editing and external AI agents all operate on the same project authority and pass through the same validation, execution and evidence lifecycle.

  • Guided Forms and visual tools over the declared contract
  • Expert Direct source editing, unknown fields preserved
  • Agent External AI through the same portable toolchain
xcp-project.json One authority · SHA-bound on save

Not three systems that agree. One file, three interfaces onto it.

Where the work happens

Reasoning on the PC.
Deterministic execution on Xbox.

PC side Studio · agent · toolchain

The AI plans, creates and corrects from the PC side. Project files, adaptation, semantic diff and build all happen here, where they can be inspected and re-run.

Xbox side Creative host · worker

Xbox executes bounded, validated artifacts through the measured XCP runtime. The console stores no OpenAI or Codex credentials.

A model provider may be remote. The project lifecycle and the Xbox execution are local; the AI itself is not necessarily local, and this page does not claim otherwise.

XCP Creative Platform V1

Software does not stop when the AI finishes writing it.

XCP closes the loop between AI reasoning, deterministic execution and real hardware evidence.